![]() ![]() If you run into an issue, you are more likely to find help on these more "mainstream" distros.īefore trying anything, you should make sure your distro comes with the requisite graphics drivers. Not many though.It's worth nothing that there really isn't one distro considered “best” for gaming, but Ubuntu-based distributions like Ubuntu, Linux Mint, and Pop!_OS are good options simply because of their widespread support and helpful communities. I think there were a couple of games that did use that graphics mode but seemed to have art designed for square pixels (so they would look too tall with the aspect correction on). But yeah, the issue talked about in that article applies to probably over 90% of DOS games from that era. I think that 320x200 was a pretty common resolution for the Amiga too actually. The LucasArts games were mostly VGA, but at the time 320x200 was the most common VGA mode ( ). SirPrimalform: I might be wrong, but I think VESA was later on, in the 'super-VGA' era (which wasn't a well defined standard like VGA and before, so I think VESA drivers were to do with cross compatibility between manufacturers). I keep telling myself that I'll swap out my CRT for the other LCD in the closet when I'm not planning to play any classic games for a while, but let's be honest, when am I ever not going to have another classic game to play right around the corner. That article made me kind of worried that I had played through it all with it stretched out without realizing it.Īlso I'm currently rocking a dual monitor setup of a 17" CRT and 24" LCD. I recently played through Doom and Doom 2 in DOSBox and had messed with some of the config to try to get it optimized, but not the aspect ratio. Rakuru: That's interesting, I never knew that about Doom - thanks for the heads up. ![]() It is really nice to know what was going on behind the scenes for future 320x200 games, though, and why I had to initially adjust the screen so much to get the image to fit.Īlso I'm currently rocking a dual monitor setup of a 17" CRT and 24" LCD. So I guess I was probably pretty close to an accurate ratio and didn't need to worry so much, although I wasn't able to quite fill the entire screen with a max vertical stretch setting (close though). But what's interesting is that in fullscreen (which is of course how I played it) it looks pretty close to being correct even without aspect correction, I guess because I'm using a CRT monitor and when I originally set up the game I played around with the horizontal and vertical stretch settings on the monitor until it fit the screen properly, I manually stretched the pixels vertically and replicated the originally intended display conditions without even realizing it. That article made me kind of worried that I had played through it all with it stretched out without realizing it.Īnyway, I just went back and tried comparing 'aspect = false' (what I had it set to) to 'aspect = true' in the DOSBox settings, and when in windowed mode the title screen without aspect correction looks almost exactly like the uncorrected version in the wiki article (and weirdly widescreen for such an old game), and with correction it looks like the corrected version on the article. SirPrimalform: That's interesting, I never knew that about Doom - thanks for the heads up.
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